The gameplay consists mainly of movement and dialogue. It is thus possible to play in all possible ways: controller, keyboard and even mouse. Oxenfree II is moreover a game which is played in a very simple way, precisely in order to be able to concentrate all the attention of the player on its history. The minimalism of the gameplay to serve the narration And of course, it’s something quite classic, but maybe you didn’t even notice that these things were choices. At the end of the game, you will have a scene, very well staged by the way, showing you precisely which “major” choices were made during the whole adventure. But will the person in front of us actually listen to this last warning or advice from you? It will depend on the exchanges you have had before and how you will be perceived. We will have, for example, decisions between two choices of dialogues, which will seem to lead to an outcome between the two characters who have exchanged during many discussions. Of course, some choices will seem more obvious. Oxenfree 2 is a game that also plays perfectly with non-choice, and its meaning. And all this plays out as much in the choice of dialogues, the choice of silences, the choice of inaction or action. So, playing with that gray area, we have a character that’s very written, but open enough in a balanced way for us to make our own image of it. This difference means that when we embody Riley, we really embody him, with his background and his personality. groping, and constantly asking you questions about what is real, and the meaning of it all. Of course, if you’ve played the previous one, you know what’s going on, but know that you’re going to travel to different eras and dimensions, and face this fear, like the character, of being lost, of moving forward. The parallel with the first episode is thus quite interesting because we can see the consequence of our past actions, even if 5 years separate the stories, as if a generational gap existed between our characters and this new generation.įor once, Oxenfree II: The Lost Signal is one of those games where the less you know, the better. It’s as if, in the end, the game has also evolved with us. Our main characters are older than those of the first episode, but their existential crises are the same, and their fear of the future accentuated. What’s interesting in the writing is the whole mirror image of the first game.
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